Kimmi’s Weblog

19. März 2007

Light-Scenenode works

Abgelegt unter: Allgemein — kim.kulling @ 10:08

After a long period of time I was able to add a new entry in my developer blog. In the last months I worked on a prototype for an octree. Expected in the next weeks I will keep him work. And the ZFX-community-engine has a new scenenode: a lightscenenode. You can use this node to place dynamic light sources into your scene. At this moment we supporting only point and ambient light. But in the future I will upgrade the light implementation by a directional light source.
And I have fixed a lot of bugs and compiler warnings. I am trying to decouble the several modules of the different system-components in the ZFXCE. The future will show me, if its works.
To enshure a correct functionality I have added a lot of new testsuites, too.

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